Dungeon Master's Guide II | |
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Cover of Dungeon Master's Guide II |
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Author(s) | Jesse Decker, David Noonan, Christ Thomasson, James Jacobs, Robin D. Laws |
Genre(s) | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | June 2005 |
Media type | Print (Hardcover) |
Pages | 288 |
ISBN | 0-7869-3687-8 |
OCLC Number | 61176331 |
The Dungeon Master's Guide II is a book of rules for the 3.5 edition of the Dungeons & Dragons seminal fantasy role-playing game.
Contents |
Like the Dungeon Master's Guide it is focused on providing Dungeon Masters with assistance in running the game. It contains a number of chapters providing advice on the more difficult aspects of running a game as well as complex pregenerated characters (often using Prestige Classes).
The DM Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what exactly they enjoy.
Examples include:
This book was written by Jesse Decker, David Noonan, Christ Thomasson, James Jacobs, and Robin D. Laws, and was published in June 2005.
This is the first Dungeon Master's Guide II to be published; however, it was followed by the Player's Handbook II.
The 4th edition Dungeon Master's Guide 2 was released on September 19, 2009. It is a 224-page hardcover written by James Wyatt, Bill Slavicsek and Robin D. Laws. It contains information on group storytelling, advanced encounters, skill challenges, customizing monsters, adventures and paragon campaigns. Although it does contain artifacts, it does not to contain standard magic items.